Custom GUI
We have added the ability to customize the GUI you receive when entering staff mode. Previously in Staff+ you already could add custom modules and switch certain modules on and off. We have taken that one step further and added the ability to create a custom GUI based on permissions.
Configuration
Example of a valid GUI configuration
staff-mode:
custom-gui:
# key, can be anything
Helper:
# Permission needed to see this gui
permission: rank.helper
# Determines which gui will be shown if the staff member has multiple gui permissions.
# A greater weight value will get priority.
weight: 1
# The gui items. Format "modulename:inventorySlot"
gui:
- compass-module:1
- vanish-module:2
- counter-module:3
- follow-module:4
Mod:
permission: rank.moderator
weight: 2
gui:
- compass-module:1
- random-teleport-module:2
- vanish-module:3
- counter-module:4
- freeze-module:5
- follow-module:6
- Whip:7
Admin:
permission: rank.admin
weight: 3
gui:
- compass-module:1
- random-teleport-module:2
- vanish-module:3
- gui-module:4
- counter-module:5
- freeze-module:6
- cps-module:7
- examine-module:8
- follow-module:9
custom-modules:
Whip:
enabled: true
type: ITEM
slot: 34
item: STICK
name: '&7Knock out stick'
lore: '&8Knock em out!!'
enchantment: knockback:2
If a staff-mode module is disabled it won't show up in the GUI
If a player has the permission to enter staff mode but none of the GUI permissions, his GUI will just be empty
Custom modules can also be used inside the GUI config. Make sure the key name matches.
Example GUI
The following GUIs are displayed while in staff-mode depending on your permissions.
Helper

Mod

Admin

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