Actions (punishments)

We can define actions inside the warnings-module. Actions will be executed whenever a warning is issued. Every action must at least consist of a command and run-strategy. The command will get executed when the warning is issued.

Besides the general command, a rollback-command can be specified. The rollback command gets executed whenever a warning is deleted or has been successfully appealed.

Filters can be used to further specify when a command should be run. Currently only a severity filter is available. If no filters are applied the command will get executed with every warning issued. Example configuration:

warnings-module:
  actions:
    - command: 'eco take %player% 2000'
      rollback-command: 'eco give %player% 2000'
      run-strategy: ALWAYS
      filters: 'severity=MINOR,MAJOR'
    - command: 'eco take %player% 5000'
      rollback-command: 'eco give %player% 5000'
      run-strategy: ALWAYS
      filters: 'severity=CRITICAL'
    - command: 'freeze enabled %player%'
      rollback-command: 'freeze disabled %player%'
      run-strategy: DELAY
      filters: 'severity=CRITICAL'

In the above example configuration the following will happen:

If a MINOR or MAJOR warning is issued. - The player will be deducted $2000 from his balance. If a CRITICAL warning is issued. - The player will be deducted $5000 from his balance. - The player will get frozen if he is online, or the next time he comes online. If the warning gets rollbacked the player will get automatically reimbursed.

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Run strategy

As you can see in the above configuration, we can define a run strategy for each command. This is useful when we want to only execute the command in a certain situation.

Possible strategies:

  • ALWAYS Run the command regardless if the player is on- or offline. This will always try to run the command immediately

  • ONLINE Run the command only if the player is online. Should the player be offline when the threshold is reached the configured command wont be executed.

  • DELAY If the player is online, run the command immediately. If the player is offline, delay the command until his next login.

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