To make staff mode more configurable Staff++ has the option to add custom staff modules.
These staff modules can be used when a player enters staff mode.
Custom modules can be configured inside the configuration/staffmode/custom-modules.yml
To use your custom module, you need to configure it as a gui item inside the staff mode configuration file (modes.yml).
There are 2 types of custom modules: Command modules & Plain Modules.
Command module
custom-modules:# Name of the module, can be anything you want as long as it's a valid yaml key - name:ExampleCommandModule# Indicates if this module should be enabledenabled:true# Type of command module: COMMAND_STATIC;COMMAND_DYNAMIC;COMMAND_CONSOLEtype:COMMAND_STATIC# The material of the itemitem:type:DIAMONDname:"&4Ban all god kids"lore:"&4line1, &6line2, &3line3"# The commands to execute when this item is usedcommands: - "ban Shortninja &4For coding 2hard!!11!1!one!"
Type
Description
COMMAND_STATIC
Execute the configured commands as the player who clicked the item.
This command takes only %clicker% as placeholder. No target must be provided.
COMMAND_DYNAMIC
Execute the configured commands as the staff member who clicked the item.
Use this if you are writing a command module that targets a player.
The commands will target the player the staff member is pointing at.
You can use the following placeholders: "%clicker%" & "%clicked%".
Clicker is the name of the staff member, clicked is the name of the target player. If the staff member is not targeting a player, nothing will happen.
COMMAND_CONSOLE
Execute the configured commands as the console. This can either target a player or not. The commands will target the player the staff member is pointing at. You can use the following placeholders: "%clicker%" & "%clicked%".
"Clicker" is the name of the staff member, "clicked" is the name of the target player
Plain Module
Plain modules just add a regular item inside the staff's inventory.
Make sure to define "TYPE: ITEM"
custom-modules:# Name of the module, can be anything you want as long as it's a valid yaml key - name:ExamplePlainModule# Indicates if this module should be enabledenabled:true# Type always ITEM for plain modules.type:ITEM# The material of the itemitem:lore:'&8Knock em out!!'name:'&7Knock out stick'type:STICK# Optional enchantment # The enchantment for the item format is name:level # for names of enchantments reference https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/enchantments/Enchantment.htmlenchantment:"knockback:2"
Input
Modules can have an input prompt popup before they get executed. The input can then be used as a placeholder in the command.
custom-modules:- enabled:truetype:COMMAND_DYNAMICitem:lore:'&4Ban a player after providing reason'name:'&4Ban target player, provide reason in chat'type:DIAMONDname:'&4Ban target player, provide reason in chat'commands: - ban %clicked% %input%require-input:trueinput-prompt:Please provide a reason for banning %clicked%.
Confirmation
Modules can have a confirmation GUI or Chat pop up before the action is executed.
This is useful to prevent accidents from happening, especially for modules that execute severe actions.
You can combine confirmation with input as shown in the example below. Confirmation can of course also be used standalone without the input option.
custom-modules:CustomBanModule:enabled:truetype:COMMAND_DYNAMICitem:DIAMONDname:'&4Ban target player, provide reason in chat'lore:'&4Ban a player after providing reason'commands: - ban %clicked% %input%require-input:trueinput-prompt:Please provide a reason for banning %clicked%.confirmation:CHATconfirmation-message:Are you sure you want to ban %clicked% for reason "%input%".
Example configuration
custom-modules: - enabled:truename:ExampleStaticCommandtype:COMMAND_STATICcommands: - ban Shortninja &4For coding 2hard!!11!1!one!item:lore:'&4line1, &6line2, &3line3'name:'&4Ban all god kids'type:DIAMOND - enabled:truename:ExampleDynamicCommandtype:COMMAND_DYNAMICcommands: - ban %clicked% &6for shitposting too much with %clicker%item:lore:'&cyou damn lazy staff'name:'&4Ban this kid'type:QUARTZ - enabled:truename:ExampleConsoleCommandtype:COMMAND_CONSOLEcommands: - staff %clicker% disableitem:lore:'&7you''re so lazy'name:'&bDisable staff mode'type:OBSIDIAN - enabled:truename:ExamplePlainItemtype:ITEMitem:lore:'&8don''t grief shitlord!!'name:'&7WorldEdit Wand'type:WOOD_AXE - enabled:truename:ExampleEchantmenttype:ITEMitem:lore:'&8Knock em out!!'name:'&7Knock out stick'type:STICKenchantment:knockback:2