Severity levels

In the configuration file we defined severity levels. These can be as many as you want but you must have at least one. We define a name,score Optionally we can define expiresAfter , reason and reasonOverwriteEnabled property. The score determines how serious an offence the player has committed. Every warning must have a severity level. An example configuration could be:

  - name: STEALING
    score: 1
    expiresAfter: 1 WEEK
    reason: No you don't do that
    reasonOverwriteEnabled: true
  - name: GRIEFING
    score: 3
  - name: BULLYING
    score: 6

As you can see in the above config, griefing is a more serious offence than stealing. And bullying is the most serious offence.

Severity levels cannot contain spaces. I suggest using simple alphanumeric names.

reason & reasonOverwriteEnabled

We can define a default reason for severity levels. This means that whenever a staff members issues a warning with this severity level he does not need or cannot specify a reason. This means that when a default reason is set the following is a valid command: /warn STEALING aPlayerName

Another configuration option, reasonOverwriteEnabled , can be set to enable a staff member to specify a custom reason if he wants to. If both reason and reasonOverwriteEnabled: true are set a staff member can either issue a warning this way: /warn STEALING aPlayerName

Or this way:

/warn STEALING aPlayerName My custom reason


The expiresAfter property is optional and defines when a warning gets expired. Expired warnings still show up in the infractions GUI but are not taken into account when doing threshold calculations. Specified by [amount] [unit].

Amount must be a positive number > 0 and unit must be one of the following:



  • HOUR

  • DAY

  • WEEK


  • YEAR

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