Severity levels
In the configuration file we defined severity levels. These can be as many as you want but you must have at least one. We define a name
,score
Optionally we can define expiresAfter
, reason
and reasonOverwriteEnabled
property. The score determines how serious an offence the player has committed. Every warning must have a severity level. An example configuration could be:
As you can see in the above config, griefing is a more serious offence than stealing. And bullying is the most serious offence.
Severity levels cannot contain spaces. I suggest using simple alphanumeric names.
reason & reasonOverwriteEnabled
We can define a default reason for severity levels. This means that whenever a staff members issues a warning with this severity level he does not need or cannot specify a reason.
This means that when a default reason is set the following is a valid command:
/warn STEALING aPlayerName
Another configuration option, reasonOverwriteEnabled
, can be set to enable a staff member to specify a custom reason if he wants to. If both reason
and reasonOverwriteEnabled: true
are set a staff member can either issue a warning this way:
/warn STEALING aPlayerName
Or this way:
/warn STEALING aPlayerName My custom reason
Expiration
The expiresAfter property is optional and defines when a warning gets expired. Expired warnings still show up in the infractions GUI but are not taken into account when doing threshold calculations. Specified by [amount] [unit].
Amount must be a positive number > 0 and unit must be one of the following:
SECOND
MINUTE
HOUR
DAY
WEEK
MONTH
YEAR
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