Staff++
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Multiple modes
You can configure multiple staff modes inside the modes.yml file. All modes extend, by default, the default mode. You cannot remove the default mode from the configuration but you can alter it.
  • If a staff-mode module is disabled it won't show up in the GUI
  • Custom modules can also be used inside the GUI config. Make sure the key name matches.

We'll go over the following example configuration.
modes:
default:
damage: false
enable-commands: []
disable-commands: []
disable-on-world-change: false
creative: false
night-vision: false
flight: false
inventory-interaction: false
invincible: false
item-drop: false
item-pickup: false
vanish-type: NONE
enable-on-login: false
disable-on-logout: true
original-location: true
block-manipulation: false
silent-chest-interaction: false
hunger-loss: true
allowed-worlds:
- world
gui:
- counter-module:1
Helper:
permission: rank.helper
weight: 1
flight: true
hunger-loss: false
gui:
- compass-module:1
- vanish-module:2
- counter-module:3
- follow-module:4
Mod:
permission: rank.moderator
weight: 2
extends: Helper
invincible: true
allowed-worlds:
- world
- world_nether
gui:
- compass-module:1
- random-teleport-module:2
- vanish-module:3
- counter-module:4
- freeze-module:5
- follow-module:6
- Whip:7
Admin:
permission: rank.admin
weight: 3
extends: Mod
creative: true
allowed-worlds:
- world
- world_nether
- world_the_end
gui:
- compass-module:1
- random-teleport-module:2
- vanish-module:3
- gui-module:4
- counter-module:5
- freeze-module:6
- cps-module:7
- examine-module:8
- follow-module:9
- player-details-module:10
# --------------------
Investigator:
permission: rank.investigator
weight: -1
gui:
- compass-module:1

The default mode is a mandatory mode which needs to be present. It contains all possible configuration options. To access this mode you need at least the staff.mode permission. In this setup I configured the default mode to be as basic as possible. In reality no one will ever enter just "default" mode in this setup. They will always use one of the other configured modes. To see all configuration options explained see the staff mode section.
default:
damage: false
enable-commands: []
disable-on-world-change: false
creative: false
night-vision: false
flight: false
inventory-interaction: false
invincible: false
staff-see-staff-in-mode: false
disable-commands: []
item-drop: false
item-pickup: false
vanish-type: NONE
enable-on-login: false
disable-on-logout: true
original-location: true
block-manipulation: false
silent-chest-interaction: false
hunger-loss: true
allowed-worlds:
- world
gui:
- counter-module:1

Every custom mode must provide a permission and weight property. These properties are used during mode calculation. The helper mode has no extends property so it extends from the default mode. When you create a new mode it inherits all properties from the default mode. You can overwrite every property by defining it inside your mode config. In this example I give Helpers flight and no hunger loss. I also provide them with different Staff items.
Helper:
permission: rank.helper
weight: 1
flight: true
hunger-loss: false
gui:
- compass-module:1
- vanish-module:2
- counter-module:3
- follow-module:4

The Mod mode extends from the Helper mode. So it automatically gets flight and disables hunger loss. In addition to that I configure invincibility. I also add the nether to allowed worlds. And Mods get a different GUI with some more staff items. Notice it also has a higher weight. So if a staff member has both the helper and mod permission, the mod staff mode has priority.
Mod:
permission: rank.moderator
weight: 2
extends: Helper
invincible: true
allowed-worlds:
- world
- world_nether
gui:
- compass-module:1
- random-teleport-module:2
- vanish-module:3
- counter-module:4
- freeze-module:5
- follow-module:6
- Whip:7

Admin is the highest staff mode that is available. This is indicated by the weight. It extends the Mod mode and thus inherits everything from Mod mode. In addition to this Admin mode can be enabled in more worlds and his GUI has been extended. Admins also get creative mode.
Admin:
permission: rank.admin
weight: 3
extends: Mod
creative: true
allowed-worlds:
- world
- world_nether
- world_the_end
gui:
- compass-module:1
- random-teleport-module:2
- vanish-module:3
- gui-module:4
- counter-module:5
- freeze-module:6
- cps-module:7
- examine-module:8
- follow-module:9

The last mode in my configuration file is the Investigator mode. This mode is special because it won't be considered during mode calculation. In other words, you can only access the mode if you have the permission to switch to a specific staff mode staff.mode.specific or if it gets enabled programmatically. This is indicated by the weight. It is set to -1 , which means don't use it for staff mode calculation. Notice it does not define an extends property, thus it gets all properties defined in the default mode.
When enabled the player gets vanished automatically and gains the compass module.
Investigator:
permission: rank.investigator
weight: -1
vanish-type: TOTAL
gui:
- compass-module:1
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Example configuration
Default mode
Helper
Mod
Admin
Investigator